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GamesComing soon

Checkers

Diagonal moves, forced captures

Coming soonFull rules
Photo: Steven Beger Photography (Beger.com Productions), CC BY-SA 2.0
Players
2
Time
10 min each
Stakes
Set at launch
Status
Coming soon

How to play Checkers

American/English checkers on an 8×8 board — one published rule set, no surprises.

Twelve pieces each on the dark squares of the three rows nearest each player. Dark moves first.

  1. Men move one square diagonally forward onto an empty dark square.
  2. Capturing is compulsory: jump an adjacent enemy piece into the empty square behind it.
  3. Multiple jumps in one turn are allowed and required when available; you may choose between capture sequences.

Rules summary

  • A man reaching the far row is crowned and the turn ends. Kings move and capture diagonally both ways.
  • Win by capturing every enemy piece or leaving the opponent with no legal move.
  • A draw by agreement or 40 moves without a capture or crowning refunds both stakes.
Read the full Checkers rules

Fair play and verification

Guarded by timing and engine checks

The game runs on the server, not on your device: your device sends moves and the server applies the published rules, keeps the clock and records every move, so either player can have a disputed game reviewed move by move.

  • Compulsory captures are highlighted so nobody is caught out.
  • Every game runs on a server clock: running out of time loses.
  • A disconnected player has 60 seconds to return before forfeiting.

Checkers: questions and answers

What is Checkers?

American/English checkers on an 8×8 board — one published rule set, no surprises. On Ariplex it is played online by 2 players in a web browser, on a phone or a computer.

Can I play Checkers on Ariplex yet?

Not yet. Checkers is in development and has no announced opening date. This page describes the rules it will use, and it will change to a play button when the game opens.

How do you win at Checkers?

Win by capturing every enemy piece or leaving the opponent with no legal move. A draw by agreement or 40 moves without a capture or crowning refunds both stakes.

How long does a game of Checkers take?

Time control on Ariplex: 10 min each. A player who disconnects has 60 seconds to come back before forfeiting.

Will I play against a bot in Checkers?

Not in a staked match. Staked matches pair real people by a hidden skill rating. Computer opponents appear only in free practice.

How do I know a Checkers result is fair?

The game runs on the server, not on your device: your device sends moves and the server applies the published rules, keeps the clock and records every move, so either player can have a disputed game reviewed move by move.