How to play Checkers
American/English checkers on an 8×8 board — one published rule set, no surprises.
Setup
Twelve pieces each on the dark squares of the three rows nearest each player. Dark moves first.
On your turn
- Men move one square diagonally forward onto an empty dark square.
- Capturing is compulsory: jump an adjacent enemy piece into the empty square behind it.
- Multiple jumps in one turn are allowed and required when available; you may choose between capture sequences.
Special rules
- A man reaching the far row is crowned and the turn ends. Kings move and capture diagonally both ways.
Winning, draws and losing
- Win by capturing every enemy piece or leaving the opponent with no legal move.
- A draw by agreement or 40 moves without a capture or crowning refunds both stakes.
Online rules and fair play
- Compulsory captures are highlighted so nobody is caught out.
- Every game runs on a server clock: running out of time loses.
- A disconnected player has 60 seconds to return before forfeiting.